ESO TECHNOLOGY AND DIGITALIZATION
1 The world can be what we want it to be
• Multilingual and communication skills to unite the world for the global good Real-world tasks: Analysing solutions to the major challenges of our times, inspired by the Sustainable Development Goals. • Learning though research, experimentation, projects, challenges, games… • With individual tasks, pair work, and team tasks Beating fake news by learning the importance of checking information and using reliable sources. Active, dynamic learning Learning that nurtures analytical, critical, and creative thinking Learning based on real-world situations Workin the com goo Glo commun skills transc bord LIVING IN A WORLD FULL OF CHALLENGES OUR PRINCIPLES, GOALS AND MOTIVATIONS INSPIRE OUR IDEAS: wo mak 2
21st century skills and competences: • Communication, thinking, and research. • Creativity and innovation. • Data processing and digital culture. • Cooperation and social skills. • Self-organisation and lifelong learning. • Language skills. Skills to be active, responsible, and committed citizens, and to continue learning throughout their lives. Our younger generations can build a better future for everyone. That’s whywe want to • Build character, encourage thoughtfulness, and recognise emotions • Guide their journey through the world Young people who are: • Curious. • Well-informed. • Thoughtful and critical. • Good communicators. • Team players. • Committed. • Creative. • Open-minded. Educating people to think and act rationally ng for mmon od With accurate, current knowledge Skills and competences for today’s society and technology obal nication s that cend ders Understanding requires: • Knowledge of the subject. • Knowledge of the world and its real problems. orld kers 3
Make your classes motivating, real, with up-to-date learning experiences. BOOK LIBROMEDIA Easy timetabling Streamline correction Assess while teaching Emphasise key points and motivate your class Make newmethodologies part of your routine Improve home study Embrace student diversity and customise your classes 7 4 6 3 5 2 1 • Tasks set in real learning situations • Challenges, projects… • Videos • Audios • Multimedia resources • Self-correcting interactive activities with automatic feedback • Video • Audio • Multimedia resources • Interactive activities • Traceable activities • Create your own versions to share with students • Teamwork • Microprojects • Experiments • Research • Debates • Activities for all stages and abilities Flexible materials that you can adapt to your needs 4 Work in English naturally 8 • Self-correcting interactive activitieswith automatic feedback • Video and audio for working on language skills • Adapted, progressive English
EVALUATION APP PDA TEACHERS’ LIBRARY • Interactive assessment tests • Gamification • Gamification • Interactive assessment tests that take just a few minutes in the classroom. Automatic feedback to check student comprehension and react immediately • Content assessment tests • Skill assessment tests • Revision and support cards • Suggestions for further work • Create and share your own tests • More resources • Answer key • In editableWord format 5 • Self-correcting interactive tests • Mother-tongue support materials for working on class diversity
PROJECT-BASED LEARNING METHODOLOGY • An action (project) is presented as a stimulus. The project defines a learning situation that is familiar to students and that acts as a guiding thread through the unit. • Students need to learn content and develop skills to complete the project. Key concepts become tools for tackling the projects and reaching the students’ course objectives. • It encourages students’ creativity and cooperativework, with a final product that can be used and shared. CONNECTED TO REALITY • The aim is for students to understandwhat the real world is like and the challenges it poses. • Greater connection with the students’ reality. With relevant and real-life examples and advice on how to carry out the projects. • The focus is on key concepts for students’ learning. • Well-organised concepts with plenty of illustrations, diagrams, photographs, infographics, etc. 2 1 Technology 6
PRACTICALTECHNOLOGY BASED ON: • Workwith the project. Immediate application of course contents to the project being developed. Using basic resources that can be found in any technologyworkshop. • ICT-related procedures. Examples worked through in a step-by-step manner, and their application to the project covered in each unit, with special emphasis on security and privacy when using the different Internet services, such as social networks. • Organisational activities in which the key concepts of each unit are reviewed using a variety of study techniques. 3 Technology in My Life Differentiated section that serves as a link between the contents developed in the unit and the students’ everyday reality. Gender equality Works on gender equality, taking into account the basic principles of coeducation. Showcases and values the contributions of women in the field of technology. ANDMUCHMORE: andDigitalization 7 • Each unit follows the technological process used to meet a requirement: from possible solutions and their development to an assessment of the product obtained. AN INNOVATIVE, MOTIVATING PROJECT THAT IS COMMITTED TO THE FUTURE. ALIGNED TO THE NEW EDUCATION LAW CLIL materials that progressively increase students’ level of English, working on the twofold CLIL objective.
For students STUDENT MATERIALS • Video • Multimedia resources • Audio • Interactive activities • STUDENT book The appearance of actualmaterialsmay differ from those shown in this catalogue. 8
…and for teachers TEACHERS’ LIBRARY • Teaching suggestions • Supplementary materials • Test and self-assessment test • Back-up and support • Answer keys • Classroom timetabling T EACH I NG R ESOURCES ANSWE R K E YS In Word format in e-vocación PDA • Answer key for student book • Answer key for assessments 9 Teaching resources available at
1 0 Digital material MULTIMEDIA RESOURCES Our new app checks how students are progressing and is fun to use in class. • Digital book for students • Digital book for teachers • Teachers’ library • Interactive tests • Automatic feedback • Varied tests • Gamification dynamics • Tests can be done in class or set as homework If you want to see a sample of this material go to
1 1 Discover the didactic itinerary of Technology and Digitalization
Rack your brain to remember what you know. Remember what you’ve learnt from other courses, other units, or your own experiences. Reflect on an aspect of everyday life, putting yourself in the shoes of the people involved. Accept the challenge set by the learning situation. ESO learning plan Learn the basic concepts necessary for the development of the project from easy-to-read texts and all the power of visual language: photographs, drawings, infographics... Analyse and practice with the necessary tools or software to acquire the skills you will use to develop the project. 2 3 Analyse the different available options for tackling the project (materials, software) and decide which one best suits your resources. You can browse through a teaching unit on EduPack. 1 The learning situation. The unit project Potential project solutions The basic concepts 1 2
Plan the tasks needed to complete the project and improve the organisation of your and your team’s work. Design and build or develop the project with your teammates’ help. 4Project development 5 Research, think about, and plan the tasks that will help you to develop the project and achieve the specific competences. Take environmental considerations into account throughout this process. Build the necessary elements for the project. Use the tools, software, and hardware safely, and coordinate yourworkwith that of other members of your team. Specific competences Organise information and apply basic learnings to different contexts and situations in the activities within Organising what I Have Learnt. 6Final activities 1 3 Document what you have learnt during the development of the project in a report. Share your project using different media. Assess the project and think about possible improvements. 7 Make connections between technology and other fields of learning and analyse how technology influences your daily activities. This will help you understand the diversity of the world you live in. Technology is all around you
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Santillana teams up with the Sanoma Learning group UNITED IN OUR PASSION FOR EDUCATION We’re combining our educational technologies and teaching experience to create products and services that will shape the future of education. Creating materials that support cultural diversity, with interests and levels in the classroom that ensure inclusive learning. Emphasising the value of people. Valuing wellbeing, equal opportunities and the safety of the educational community. Committed to sustainable education and fighting climate change: reducing our footprint and raising environmental awareness with our teaching materials. Ensuring we process your information responsibly, transparently, and securely.
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